// /*
//  * @Author: WanYiMing
//  * @Date:2024-05-23-10:20
//  * @Description:
//  */

using Code.GameLogic.BaseClass.Model;

namespace Code.GameLogic.Monster
{
    public class MonsterBo:BaseBo
    {
        private int _hp;
        private int _speed;
        private double _resourceRate; //资源获取率

        public MonsterBo(BaseDescription baseDescription):base(baseDescription)
        {
        }

        public int Hp
        {
            get => _hp;
            set => _hp = value;
        }

        public int Speed
        {
            get => _speed;
            set => _speed = value;
        }

        public double ResourceRate
        {
            get => _resourceRate;
            set => _resourceRate = value;
        }
    }
}